Boom
Made in a “4 weeks, 4 games, + 4 weeks, one game” summer course in 2017. This was the final, 4 weeks long game project.
Boom is a Doom-clone. You find yourself in a hellish dungeon with floating half-skeletons shooting fireballs at you, and an array of weaponry just waiting for you to find it. There are 3 levels, a couple more enemies and a boss at the end.
This game was made in a team of five. I worked on the enemy AI and movement, the pickups and the menu, and I was kind of a mentor to the others as this course was their first time using Unity.
Download here.
Code samples
Boom is a Doom-clone. You find yourself in a hellish dungeon with floating half-skeletons shooting fireballs at you, and an array of weaponry just waiting for you to find it. There are 3 levels, a couple more enemies and a boss at the end.
This game was made in a team of five. I worked on the enemy AI and movement, the pickups and the menu, and I was kind of a mentor to the others as this course was their first time using Unity.
Download here.
Code samples